Hi,
Because you mention using the 10.2.2 beta, I assume you mean the ArcGIS Runtime SDK for .NET? It sounds like you are on the right track, you should look at the GraphicsSource property of the GraphicsLayer. You just need to implement a class which exposes a collection of Graphic objects. There is a sample available: arcgis-runtime-samples-dotnet/src/Desktop/ArcGISRuntimeSDKDotNet_DesktopSamples/Samples/GraphicsLaye.... Or alternatively just create a collection of Graphic objects and use the AddRange method to add those to the GraphicsLayer.
Also note the 10.2.3 beta is available - ArcGIS SDK for .Net | ArcGIS for Developers
Cheers
Mike
Hi Mike,
thanks for this hind. We tried to add up to 1.000.000 Graphics to our GraphicsLayer but are struggling with rendering performance right now. We hope to improve the performance using clustering. But as posted in this tread we are not able to find the former cluster possibilities in ArcGis Runtime SDK for .NET 10.2.3. Have you got any ideas on this?
Cheers,
Eugen
Hi,
I forgot to say in the previous reply - the ArcGIS Runtime SDK for .NET is still in beta - please post your questions in the beta forum: https://betacommunity.esri.com/home.html
Cheers
Mike