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I didn't knew about generalization and our server version is 9.31. This is something we should implement on server side rite?
And also how can we know if a layer is not generalized?
I do work with many complex layers with boundary of various states, municipalities etc. To be exact all the layers have some kind of complex irregular graphics in it 😞If it were me, the first thing I would do is try to show that it is these complex layers that are causing your memory issue. Either use the profiler, or create a test set of generalized layers and use those.
I need a little more clarification, when multiple map layers are added the basemap is loaded first and the layers are redrawn from bottom to up manner rite?
If there are any dynamic layers below a tiled layer, they will be masked if a tiled layer is fully loaded so we can safely hide these "masked layers" and save network traffic and memory.
Please do share if there are some memory management solution regarding this context.
If you find that you have very complex data, you could consider generalizing that data on the server end...
I didn't knew about generalization and our server version is 9.31. This is something we should implement on server side rite?
And also how can we know if a layer is not generalized?
I do work with many complex layers with boundary of various states, municipalities etc. To be exact all the layers have some kind of complex irregular graphics in it 😞If it were me, the first thing I would do is try to show that it is these complex layers that are causing your memory issue. Either use the profiler, or create a test set of generalized layers and use those.
For 10.0, the toolset is arranged differently but attacks the same problems.