I have noticed that SaveEditsAsync quickly followed by RedrawAsync will result in a performance hit. If there is no edits between the two commands, RedrawAsync seems to take some time. I have tested this by making a new edit button that does the following that just saves the edits and redraws the map.
internal class SaveEditsAsync : Button
protected async override void OnClick()
This time becomes bigger than if I just SaveEditsAsync, then make a vertices change, then RedrawAsync using OOB tools.I cant seem to put saveedits and redrawasync back to back. Has anyone else noticed this? If I do an edit in between calling them I am fine.