Hello,
I have a recurring issue in all of my ArcGIS Unity projects. For some reason, any time either UI text or meshes are rendered above the horizon line, they become very blurry. Here is a picture of a world-space Canvas in Unity with some text on it, the word "Testing". I moved the Canvas so that relative to the camera it appears above the horizon line, and you can see it becomes incredibly blurry.

If I move the camera above the text, so that the text is rendered in front of the Earth, the text becomes clear as soon as it crosses the horizon line.
This happens with all Unity Canvas components like text and images, and some 3D meshes. I have tried turning off post-processing and messing with lighting, but I haven't been able to fix this. Does anyone know why this might be happening?
Thank you,
Joseph