I wish rendering animations in ArcGIS Pro was less difficult and with less errors.
I spent my summer holiday rendering, it was not at all feasible to bill the hours for this tedious task that stopped numerous times because of errors. The problem was that I tried rendering too many frames at a time, and it would just stop showing any progress in the rendering, and it took a while before I noticed it was stuck on a certain percentage progress. Depending on the level of detail, it could only render 400-500 frames a time with 45 fps and a screen size of 1920x1080. Another problem was the display cache got filled up for each bit I rendered, when it got to 30 gb stored, everything in arcgis pro became super slow and crashed if I tried to do anything. It also took a while before I figured out that I had to empty the display cache every time, no error message about this popped up - which I think people should be warned about.
I rendered on a separate server that has 112 GB RAM and is superfast, I work in a big company and we use it for rendering mostly. why should arcgis pro require so much more hardware power than other software? no one else could render on it while i used it for rendering in arcgis pro.
this is really discouraging me from animating anything in arcgis pro again.