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XYZ to UAsset with Location Component

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3 weeks ago
sebastianbrauer
Emerging Contributor

Second post in quick succession unrelated to the first. I have been trying to develop through construction blueprints how to generate a 'XYZ, rotate, heading and yaw to UAsset' using the ArcGIS Location component. I have been running into some issues and the app crashes every time I try to open it. My goal is to have something similar to the XY Table to Point but in an unreal engine environment where you can place game engine asset at preset coordinates with a preset XYZ location, XYZ axis rotation, and XYZ scale. This would make populating a real scene with game engine assets much faster and with much higher accuracy. Has anyone else attempted to develop anything similar to this? Any tips? Would others be interested in this as well?

 

 

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