Second post in quick succession unrelated to the first. I have been trying to develop through construction blueprints how to generate a 'XYZ, rotate, heading and yaw to UAsset' using the ArcGIS Location component. I have been running into some issues and the app crashes every time I try to open it. My goal is to have something similar to the XY Table to Point but in an unreal engine environment where you can place game engine asset at preset coordinates with a preset XYZ location, XYZ axis rotation, and XYZ scale. This would make populating a real scene with game engine assets much faster and with much higher accuracy. Has anyone else attempted to develop anything similar to this? Any tips? Would others be interested in this as well?
May be relevant to your goal:
The 'Geographic to Engine' blueprint node can be used to easily convert Lat/Long (with Spatial Ref) into Unreal Cords.
Hence one can generate an array of Unreal Locations to match the Real World cords on the fly^
Hey thanks for the help on this. I was able to find a solution that works fairly well based on this workflow from epic: https://dev.epicgames.com/community/learning/tutorials/Gj/unreal-engine-importing-coordinates-for-au...
I tried to use that blueprint node but it was my understanding is that you need to have a georeferencing item in the level for that to work.