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Water Masks and Rendering with ArcGIS for Unreal

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Wednesday
salvaba
New Contributor

Dear ESRI team,

We are trying to use Unreal Engine 5 water materials together with ArcGIS and have a series of problems.

Here are the things we tried:

- Generate a Mean Sea Level mesh and a mesh with terrain and bathymetry. After that, we assigned a single water material with gerstner waves incorporated. We managed to see the material but for some reason the ArcGIS mesh wouln't deform according to the waves. This material was working on a normal sphere.

- Generate flat terrain and bathymetry and place the water material into an infinite flat mesh. It worked, but we are looking more into spherical/ellipsoidal worlds since view altitude is high

Is there a way to leverage ArcGIS global meshes to assign water materials and render oceanic regions with the UE water system or any of its water plugins? This is a feature that is present in Cesium for Unreal but I didn't see it in ArcGIS for Unreal.

Thanks in advance!

Best regards

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