Greetings to the community!
I am currently utilizing the Mesh Modification feature and have encountered several visualization issues as depicted in the clip below:
- A piece of basemap appears to be floating, and if I disable the elevation feature, it disappears.
- There is a conflict between the ground and the mesh after applying the "Replace" function on the Mesh Modification toolbar, causing the mesh to continuously flicker.
Additionally, is there an option to disable shadow casting for the Integrated Mesh layer? In certain situations, rendering shadows consumes considerable resources, and turning this off could be beneficial.