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Set the tolerance on culling of a layer (slpk)

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09-25-2024 12:23 AM
jornkri
New Contributor

Hi,

I am trying to create a film in Unreal Engine, where I load an SLPK (integrated mesh) through the Unreal Engine Maps SDK plugin. I am experiencing some challenges with my mesh culling very quickly when the pawn/camera is not “looking at the area.”

My question is: is it possible to adjust the tolerance for how quickly layers cull when the camera is not looking at the area?

 

Thanks

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MichaelBranscomb
Esri Frequent Contributor

Hi,

Currently we don't provide a mechanism to adjust the culling behavior when the camera is not looking at an area, and you can only have one camera loading data. We are considering a range of additional options for our roadmap e.g. LoD/culling control, multiple cameras - so your question is great feedback to help us prioritize. 

 

Thanks   

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MichaelBranscomb
Esri Frequent Contributor

Hi,

Currently we don't provide a mechanism to adjust the culling behavior when the camera is not looking at an area, and you can only have one camera loading data. We are considering a range of additional options for our roadmap e.g. LoD/culling control, multiple cameras - so your question is great feedback to help us prioritize. 

 

Thanks