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Issues with the authintication

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09-26-2023 03:55 AM
KennethLindhardt1
Occasional Contributor II

To follow up on this question about authentication  I need to say that there's some issues with the authentication.

The login screen does not appear by adding a layer. The only way I’ve made it work is when I change the scene from Local to Global, then I can login to my Oauth2 application. That works, however I need to do that on all layers I’m adding to force the logins screen to appear. The second layer crashes the engine though, so I’ve only managed to get one layer in there.

I also see that the documentation could make it more smooth for us to get started. There’s no reason to get us to read the full documentation on Oauth2 to know how to do this. I think so anyway.

Do anyone else experience the same behavior and get confused about the documentation?

Is there a more stable way to do this? I'm on UE 5.3 and the latest SDK. If no authentication is added it works perfectly.
@ZorkoSostaric1 

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