I am building an application in Unreal that does not need to be run at scale. In other words, I don't need the application to call an ESRI server to retrieve data. Instead, I want to download vector tile or feature layers onto my own workstation in order to test and build the app without calling the API every time I run the scene.
I have a .vtpk to test with, but I need to find some documentation on the C++ or blueprints that I need to pull the .vtpk into the scene the same way I would from the ESRI server, but now as a local dir path.
Can someone point me in the right direction?
Or if this is intentionally prevented by ESRI can someone tell me so that I don't waste days.