Dear community,
I am exploring the arcgis maps SDK for Unreal Engine. I am using the SDK 2.0. The streaming the tutorial data regardign san francisco works well. But when I try to zoom in to my city and add data I am not able to view. Is there anyone with the same issue? Secondly, I want to test how I can view this clipped environment in AR. Could someone guide me more on this issue? I'd appreciate. Thank you
Can you provide more information please? What data are you adding? Can you view the basemap at that location or is nothing visible? How do you zoom in to the data (manually or using zoom-to option of the layer in the ma creator ui)?
For the AR use case, I recommend looking into the samples we provide. There is a tabletop sample as part of the plugin and there is a XR-tabletop version of it in our public samples repository that can be viewed in VR or see-through AR.
Thank you for your reply,
Actually, I'm still exploring the integration of ArcGIS SDK in Unreal Engine. The example data layers you provided in tutorials work well, but I could not understand how to prepare my own 3D data with attributes in ArcGIS Pro to stream in Unreal Engine (Polygones). As a follow-up, maybe I can also ask whether it is possible to work with different attributes in the table and give different colors and materials in Unreal Engine for differentiation.
Lastly, I'll definitely check the sample you mentioned. I appreciate it.
We currently support certain data layers only, and feature layers (including polygons) are not supported. You will need to convert your data to an image/vector tile layer or a scene layer to be able to display it with our plugin. We also currently don't support accessing the attributes/table directly, but you could likely get them through a rest-api query. And you could generate custom material to modify the appearance based on the queried values.
I haven't tried this use case before, but I would imagine that it is easier to generate your data with the custom colors already applied, rather than doing it in the game engine with custom materials and rest-queries.