I am displaying a simple satellite map in an tabletop AR application. We have the problem that while the map loads, users can move and scale the tabletop area which in turn messes with the tile rendering. I would like a callback or state access where I can figure out whether all tiles have been drawn in the scene or not.
I do check the Map View's ViewState and have also checked the Baselayer state callbacks but these are all return true too early in the render process and are note accounting for the actual render of the tiles it seems.
How can I know when a map is fully rendered in the scene and is visible?
Solved! Go to Solution.
We will release this exact feature soon. Stay tuned.
We will release this exact feature soon. Stay tuned.