Integrated mesh layer with shaders

11-25-2022 05:42 AM
New Contributor II


I want to visualize a simple snow layer on my integrated mesh scene, however the integrated mesh layer does not have a matieral reference, like the 3D object layer has for example. And I don't want to change the existing shader inside the package.

Is there a known workaround for this? My only guess is to retrieve the meshes during runtime and apply the shader through script, but I do not know how to retrieve the meshes (as gameobjects) effectivly.

Kind regards, Reint

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Esri Contributor

Eventually we would like to expose the material from the integrated mesh. You could modify GPUResourcesProvider.cs to achieve this