I want to visualize a simple snow layer on my integrated mesh scene, however the integrated mesh layer does not have a matieral reference, like the 3D object layer has for example. And I don't want to change the existing shader inside the package.
Is there a known workaround for this? My only guess is to retrieve the meshes during runtime and apply the shader through script, but I do not know how to retrieve the meshes (as gameobjects) effectivly.
Kind regards, Reint