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How to make static map for VR tabletop

03-17-2023 02:53 AM
New Contributor


I am trying to create a vr tabletop experience with GIS Unity SDK. Now I am able to move the map, but it is drafting from the center of the table when update and snap back when update complete. Is there a way to make it static?

Screenshot 2023-03-17 at 5.48.44 PM.png

Screenshot 2023-03-17 at 5.48.57 PM.png

My next step is zoom and rotate.

For rotate, I try to update the hptransform (i do turn on the extent), however, the size of the map is getting smaller when the y angle increase. Any suggestion?

Screenshot 2023-03-17 at 5.51.40 PM.png

 For zoom, I total no idea how to make it work.

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New Contributor
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New Contributor II

For reference for anyone else trying to achieve this, there's another relevant thread were possible solutions have been discussed here:

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