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Capturing fail messages of "ExecuteRenderCommand" continuously

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12-26-2023 12:48 AM
chengfang-dong
New Contributor II

Hi, 

I have created a unity project dependence on Maps SDK for Unity 1.4, attach to unity from VS2022 to debug the code, run the project, there are always capturing fail messages of "ExecuteRenderCommand" continuously:

 ```

Fail:

at System.Diagnostics.DefaultTraceListener.Fail (System.String message, System.String detailMessage) [0x00000] in <36d5d97f0e39429283d80156f1c7f1fc>:0
at System.Diagnostics.TraceListener.Fail (System.String message) [0x00000] in <36d5d97f0e39429283d80156f1c7f1fc>:0
at System.Diagnostics.DefaultTraceListener.Fail (System.String message) [0x00000] in <36d5d97f0e39429283d80156f1c7f1fc>:0
at System.Diagnostics.TraceInternal.Fail (System.String message) [0x00000] in <36d5d97f0e39429283d80156f1c7f1fc>:0
at System.Diagnostics.TraceInternal.Assert (System.Boolean condition) [0x00000] in <36d5d97f0e39429283d80156f1c7f1fc>:0
at System.Diagnostics.Debug.Assert (System.Boolean condition) [0x00000] in <36d5d97f0e39429283d80156f1c7f1fc>:0
at Esri.ArcGISMapsSDK.Renderer.RenderCommandClient.ExecuteRenderCommand (Esri.GameEngine.RCQ.RenderCommand renderCommand) [0x00b49] in <5467bb92f704484d8c6e086bfa1ba6e8>:0
at Esri.ArcGISMapsSDK.Renderer.ArcGISRenderer.Update () [0x000ef] in <5467bb92f704484d8c6e086bfa1ba6e8>:0
at Esri.ArcGISMapsSDK.Components.ArcGISRendererComponent.Update () [0x0002d] in <5467bb92f704484d8c6e086bfa1ba6e8>:0

```

chengfangdong_0-1703580188116.png

 

Then I clone and debug [the maps sdk unity sample](https://github.com/Esri/arcgis-maps-sdk-unity-samples.git), got the same issue.

I am troubled by the above issue, if someone has the idea can solved it can give me a message?

Thanks,

Chengfang.

 

 

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