I'm curious if anyone else has come up with a creative way to generate pathways for buildings that have non-90º angles in them. The pathways generated on the west end of this building don't look so great when routing because the pathways aren't parallel/perpendicular to the walls. My thought process is to just generate pathways twice for the building. Once at each angle and then combine them, but I'm curious if there is some creative trick I'm missing here?
Hello @KadeSmith ,
You may create two seperate preliminary pathways with two different angle and then you can merge them manually.
If there is not much floor area it is worth to draw pathways manually instead of thinning.