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Vitruvio Actor Attribute Issue in Unreal Engine 5.2 with Vitruvio 1.4

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09-12-2024 12:43 PM
jpatton_hlplanning
New Contributor

Description: I'm experiencing an issue with Vitruvio 1.4 in Unreal Engine 5.2 when working with static mesh actors (specifically planes) and Vitruvio components.

Details:

  • When I add a Vitruvio component to a static mesh actor and assign an RPK file, the attributes of the file are correctly exposed, allowing me to change and adjust them. The building is generated as expected during the initial environment start, and everything works as intended.

However, when I convert the static mesh actor to a Vitruvio actor (to enable runtime regeneration of buildings), I assign the same RPK file, but the attributes are not exposed. This behavior seems inconsistent, as the attributes are visible when using the Vitruvio component but not when using the Vitruvio actor.

I've attached screenshots for reference. In the first screenshot, you can see the attributes exposed correctly for the Vitruvio component. In the second screenshot, the Vitruvio actor with the same RPK assigned does not display any attributes.

 

Expected Behavior: The attributes should be exposed in both cases—whether I use a Vitruvio component or a Vitruvio actor—so that I can regenerate buildings during runtime.

 

Image 1: Attributes not showing in actual Vitruvio Actor

Image 2: Attributes Exposed on StaticMeshActor with VitruvioComponent

 

vit1.png

vit2.png

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1 Reply
JonasObertuefer
Esri Contributor

Discussion has moved to github: https://github.com/Esri/vitruvio/issues/154

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