Description: I'm experiencing an issue with Vitruvio 1.4 in Unreal Engine 5.2 when working with static mesh actors (specifically planes) and Vitruvio components.
Details:
However, when I convert the static mesh actor to a Vitruvio actor (to enable runtime regeneration of buildings), I assign the same RPK file, but the attributes are not exposed. This behavior seems inconsistent, as the attributes are visible when using the Vitruvio component but not when using the Vitruvio actor.
I've attached screenshots for reference. In the first screenshot, you can see the attributes exposed correctly for the Vitruvio component. In the second screenshot, the Vitruvio actor with the same RPK assigned does not display any attributes.
Expected Behavior: The attributes should be exposed in both cases—whether I use a Vitruvio component or a Vitruvio actor—so that I can regenerate buildings during runtime.
Image 1: Attributes not showing in actual Vitruvio Actor
Image 2: Attributes Exposed on StaticMeshActor with VitruvioComponent
Discussion has moved to github: https://github.com/Esri/vitruvio/issues/154