UV Projection the Texture facade

08-30-2012 11:10 PM
New Contributor II

I have a problem with my texture and how to make a proper UV projection on the buildings in my scene. (check the attachment)
Is there a script that I can include in my rules that would fix texture distortion ?

Can I use that rule and apply it for several and different types of buildings with different types of textures ?
would appreciate your help...
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2 Replies
Frequent Contributor II
Hi !

Yes, best you use the Facade Wizard to create the rules for this.

If you just want to use your specific pictures and do a simple mapping of facades, you'd need to create the 'mapping intelligence' in CGA. I am currently working on an easy to use rule set which does just that, but it's not yet ready for public release. may take some more time.

For now, try the Facade Wizard, ok ? 🙂

Let me know if you have any more questions !

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New Contributor II
Thanks Matt for the help. I already started on facade wizard, and its great:)
I will be waiting as well for the "mapping intelligence" that you will create.

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