attr red = "#FF0000" attr green = "#008000" attr offsetval = -5 attr extrudeval = 20 Lot --> offset(offsetval) A A --> comp(f) { inside: I | border: O } I --> color(red) #I --> extrude(extrudeval) O --> color(green)Solved! Go to Solution.
@Group("Ground Level Setbacks",1)
attr Front_Yard_Depth = 5
@Group("Ground Level Setbacks")
attr Rear_Yard_Depth = 5
@Group("Ground Level Setbacks")
attr Side_Yard_Width = 5
@Group("Buildable Volume",2) @Order(1)
attr Max_Height = 15
@Group("Buildable Volume") @Order(2)
attr Setback_Angle = 60
@Group("Buildable Volume") @Order(3)
attr Front_Baseheight = 10
@Group("Buildable Volume") @Order(4)
attr Rear_Baseheight = Max_Height+0.1
@Group("Buildable Volume") @Order(5)
attr Side_Baseheight = Max_Height+0.1
@Group("Buildable Volume") @Order(6)
attr Color = "#ffff00"
@Group("Options") @Hidden
attr Opacity = 0.5
@Group("Options") @Hidden
attr Show_Shell = true
@Group("Options") @Hidden
attr Floor_Height = 3.7
@Hidden
attr lotArea = 0
@Hidden
attr bldgArea = 0
Lot -->
case !Show_Shell: NIL else:
set(lotArea,geometry.area())
setback(Front_Yard_Depth) { street.front: NIL | remainder:
setback(Rear_Yard_Depth) { street.back: NIL | remainder:
setback(Side_Yard_Width) { street.side: NIL | remainder:
BuildableArea
}
}
}
BuildableArea -->
set(bldgArea,geometry.area())
envelope(Max_Height, Front_Baseheight, Setback_Angle, Rear_Baseheight, Setback_Angle, Side_Baseheight, Setback_Angle)
BuildableVolume
BuildableVolume -->
color(Color)
set(material.opacity,Opacity)
report("Lot Area (m2)",lotArea)
report("Max Building Area (m2)",bldgArea)
report("GFA Potential (m2)",geometry.volume/Floor_Height)
report("FAR Potential",geometry.volume/Floor_Height/lotArea)
Lot -->
case !Show_Shell: NIL else:
set(lotArea,geometry.area())
setback(Front_Yard_Depth) {object.front: NIL | remainder:
setback(Rear_Yard_Depth) { object.back: NIL | remainder:
setback(Side_Yard_Width) { object.left: NIL | remainder:
#setback (Right_Yard_Width) {object.right:NIL | remainder:
BuildableArea
}
}
}
Lot --> A
Lot --> A.
Lot --> A. B --> C.