Texturing sidewalks at Junctions properly

803
3
11-29-2012 02:04 AM
ElliotHartley
Occasional Contributor
A quick question, I've got a streetnetwork where the sidewalk is split into different surfaces, to reflect for example, paved and planted areas.   The trouble is at corners these sidewalks don't look right (I've attached a screenshot below).   Is there a way of making these textures turn the corner properly?  If so, can someone give me a code snippet?

Thanks!

[ATTACH=CONFIG]19599[/ATTACH]
0 Kudos
3 Replies
MatthiasBuehler1
Frequent Contributor
Hi !

Since the Shapes come from the 'Dynamic City Layouts' system, this is not possibly automatted with CGA.

You'd have to create a rule which does those splits based on attributes which are manually set.

That is a limitation ..

M.
0 Kudos
ElliotHartley
Occasional Contributor
Thanks anyway... looks like I still need SketchUp for some parts.... Feature Request? 🙂
0 Kudos
MatthiasBuehler1
Frequent Contributor
That'd be a part of a rework of the Dynamic City Layouts, yes.

May take some time though ..
0 Kudos