Scenario: Textures applied to an FBX file are faded when importing them into CityEngine
Workflow: I have extruded building footprints in CityEngine (2024.1) and exported them as a a single FBX file. I am then importing that into 3ds Max (2025.3), assigning an aerial imagery JPG to the buildings and exporting them back out again as a single FBX file. When I import it back into CityEngine, the textures are faded, and remain faded when exporting to an SLPK.
Testing:
Has anyone else encountered this and worked out a way around it? I'd really like to export this for use in a webscene without the buildings looking faded against the corresponding aerial imagery assigned to the underlying terrain!
Thanks in advance.
Hello @JackCurran1
Have you tried to adjusted the base colour in 3ds Max areal image texture like this:
color_new = pow(color_old, 1 / 2.2)
It will impact the multiplier on the material in CityEngine.
If this doesn't give the expected result, it would be good to analyze the aerial imagery texture.