Suggestion: Support for PBR texture maps

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09-13-2018 02:54 AM
AbeleGiandoso
Occasional Contributor

Hi all

I have a suggestion for the next version:

I was thinking, since now most render engine support PBR, wouldn't it be a blast to update the maps that CE can digest so that

- Base Color 

- Roughness,

- Normals

- Metallic 

and maybe (Height, Opacity, Emission and AO) are included?

I am not saying they should render correctly, just that there should be a "slot" for them, a dedicated UV set. So that you can plug in Substances outputs maps directly in CE and when you export the connections are already there and  it renders PBR correctly.

Base color, normal and Opacity are there already, so it would be like rearranging connections a bit and add a couple ones 

What do you think CE people, is it something doable?

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DanPatterson_Retired
MVP Esteemed Contributor

A good spot to put suggestions is

ArcGIS Ideas

If it gains traction, then it might be implemented

AbeleGiandoso
Occasional Contributor

Good point! I added it there

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DanPatterson_Retired
MVP Esteemed Contributor

Abele

You might want to advertise this thread...

I will link this thread to the idea