I created a project with a mix of gray multipatch and photo-textured .kmz buildings that were imported into CE. When copying the .kmz buildings into the asset folder, I was careful to enclosed each one in it's own folder so that the textures would be unique to each each building. (because they have file names that repeat for building) The buildings project correctly in CE, with all their textures properly mapped, however when I export the models to the CityEngine Web Scene, the textures get all confused. How may I correct this?
Also, another question regarding the importing of KMZ files (or textured .dae) into CE. Is there a method to add object attributes such as name, height, sq area, etc to these imported models?
Thanks for your assistance.