Wall --> case touches() : texture("facades/MyFacades/Test_facade_TOUCHES.png") alignScopeToGeometry(zUp, auto) setupProjection(0,scope.xy,10*getTileWidth(scope.sx),10*getFloorHeight(scope.sy),0) projectUV(0) else: texture("facades/MyFacades/Test_facade_WINDOW.png") alignScopeToGeometry(zUp, auto) setupProjection(0,scope.xy,10*getTileWidth(scope.sx),10*getFloorHeight(scope.sy),0) projectUV(0)
Solved! Go to Solution.
comp(f) Face Face --> scale down 10% # to avoid overlaps with neighbor faces extrude (0.05) TestVolume TestVolume --> case overlaps : comp(f){bottom : reverseNormals ShapeOverlaps | all : NIL} else : ShapeDoesNotOverlap. ShapeOverlaps --> scale back up to full size continue.
comp(f) Face Face --> scale down 10% # to avoid overlaps with neighbor faces extrude (0.05) TestVolume TestVolume --> case overlaps : comp(f){bottom : reverseNormals ShapeOverlaps | all : NIL} else : ShapeDoesNotOverlap. ShapeOverlaps --> scale back up to full size continue.