Hi, I am running into a problem with the material assignment on assets. When I export from Cityengine, the material on the assets get overwritten. The UVs from the assets export fine. I tried exporting FBX, OBJ and DEA. I also tried importing the assets as OBJ and DEA. Materials I assign within Cityengine work.
it's generally the best to assign textures ONLY at the 'leaf-nodes'. it is correct that if you're inserting assets on shapes which already have a material, the asset's material will be overridden.
I am no more sure about the precise version, but we've included a way to solve exactly this, by using set(material.colormap, "") just before the insert. like this, your problem should work. but as I just mentioned, it can be that this was done for 2011.1 and will generate errors in 2010.3. [maybe check the CGA changelog at the very bottom of the CGA Help docs.]
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yep, that's the latest one.
though I'd recommend to upgrade. I guess you're located in Germany, so ask Esri Deutschland and maybe you're 'getting lucky'. it's worth a shot .. 🙂