I was wondering if there was a tutorial or something on how to assign different LOD's? I'm trying to create a rule file where I have a whole lot of buildings in different zones, and I want two level's of detail, one to have the textures of the buildings and the second to have the building colour based on zone. I can create rule files which do one or the other but haven't mastered how to write in different LOD's so that I can just switch between them. Any help?
Sweet, that works well for setting up the LOD rules, I'm just wondering though why my roof or wall colours arn't projecting when I want them to, instead I just get the grey background colour. I'm wondering if this has anything to do with the fact that I'm using a comp.index to colour the buildings based on different zones in the attributes?