/**
* File: simpleBuildingAgain.cga
* Created: 15 Jun 2022 06:23:37 GMT
* Author: user
*/
version "2019.1"
attr Building_Heignt = 20
@StartRule
Lot -->
extrude(world.y, Building_Heignt)
BuildingMass
BuildingMass -->
comp(f) {side : Facade | top : Roof}
Roof -->
setupProjection(0, scope.xy, scope.sx, scope.sy)
projectUV(0)
texture("roofs/roof.tif")
attr Groundfloor_Height = 5
attr Upperfloor_Height = 3
WallSidePart_Width = 1
//texture("facades/textures/brickwall.jpg")
//texture("facades/textures/dirtmap.15.tif")
//texture("facades/textures/brickwall normal.jpg")
Facade -->
setupProjection(0, scope.xy, -1, -0.5)
projectUV(0)
texture("facades/textures/brickwall.jpg")
setupProjection(2, scope.xy, scope.sx, scope.sy)
projectUV(2)
set (material.dirtmap, ("facades/textures/dirtmap.15.tif"))
setupProjection(3, scope.xy, scope.sx, scope.sy)
projectUV(3)
set (material.normalmap, ("facades/textures/brickwall normal.jpg"))
split(x) {WallSidePart_Width : Wall | ~1 : Facade_Main | WallSidePart_Width : Wall}
Facade_Main -->
split(y) {Groundfloor_Height : Floor | ~1 : Upper_Floors }
Upper_Floors -->
split(y) {~Upperfloor_Height : Floor }*
attr Tile_Width = 5
Floor -->
split(x) {~Tile_Width : Tile}*
attr Tile_side_Width = 1.5
Tile -->
split(x) {Tile_side_Width : Wall | ~1 : Tile_Main | Tile_side_Width : Wall}
attr Window_BaseHeight = 0.9
attr Window_Hegiht = 1.4
Tile_Main -->
split(y) {Window_BaseHeight : Wall |Window_Hegiht: Window | ~1 : Wall}
texName = fileRandom("window/sash_window_*.jpg")
Window-->
setupProjection(0, scope.xy, scope.sx, scope.sy)
projectUV(0)
texture(texName)
(I wrote a script like this and I don't know where to fix it.)