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How do I get split/comp rules to align properly with the world.y extrusion after having the building on the terrain slope?

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12-07-2014 05:53 PM
AnnaDang
Deactivated User

Hi there,

I have been creating a cga rule for some buildings without aligning it onto the terrain. Therefore I was working on a flat slope and the buildings turned out great.
After it has been align to the terrain, the buildings started to look weird (see attachment) and I'm not so sure how I should get it nicely aligned again.

The extrude function has been changed to world.y but the components and splits still isn't right.

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MatthiasBuehler
Deactivated User

Hi,

the easiest solution is instead of projecting the shapes to the terrain, use the translate option in the same tool.

otherwise, you can also use

Shape -->

    alignScopeToAxes(y)

    s('1,0,'1)

to flatten the footprint before extruding.

and / or make sure you use extrude(world.y, height) instead of extrude(height) in such cases.

Cheers!

Matt

Matthias Buehler

Head of 3D Technologies

twitter: @MattB3D

---------------------------------

Garsdale Design Limited

matthias.buehler@garsdaledesign.co.uk

www.garsdaledesign.co.uk

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MatthiasBuehler
Deactivated User

Hi,

the easiest solution is instead of projecting the shapes to the terrain, use the translate option in the same tool.

otherwise, you can also use

Shape -->

    alignScopeToAxes(y)

    s('1,0,'1)

to flatten the footprint before extruding.

and / or make sure you use extrude(world.y, height) instead of extrude(height) in such cases.

Cheers!

Matt

Matthias Buehler

Head of 3D Technologies

twitter: @MattB3D

---------------------------------

Garsdale Design Limited

matthias.buehler@garsdaledesign.co.uk

www.garsdaledesign.co.uk