I have been away from this tool for a couple of months but for some reason seem to have forgotten a workaround I had for importing a heightmap. I tried Brady's example in an earlier thread but an odd thing almost always happens. I tried creating the image in various tools and various formats. I've gone back to trying to use a geotiff. I've tried 8 bit, 16 bit and 32 bit. When the file is imported, it seems to put it in the correct place but the odd thing I encounter is that I never see the terrain. When I "fit" it in the scene, it goes to where I expect but there is no geometry. The grid position looks right but the perspective view contains 1 object, 0 polygons. There was something I'd forgotten to do in my importing process but I can't for the life of me remember what it was that made all the difference.
I think F9 was the problem I had earlier, but this one has become more crafty. I seem to be having a hard time attaching an image from our network. Could you PM me your email address? The log file was surprisingly quiet.
i am new to city engine 😮 i created a heightmap from arcmap (see attached files) - it's of an area close to the ocean. the ocean appears as a wall rather than on 'zero ground'. When i went back to the tif file created in arcmap it has a the ocean area in black rather than white. i am struggling to get rid of this.
can you help me please? is there an easy way to get rid of this without having to recreate the heightmap / contour lines in arcmap?
I knew it was something simple and silly. After viewing a screencast from tech support and repeating the same process with the SAME files I realized that my render mode was wireframe untextured and I don't have the skydome loaded in so I was looking at a white wireframe on a white background.