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FBX Export Issues / Unreal UDK

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02-16-2012 08:25 AM
JonahAdkins
New Contributor II
New to CityEngine and having fun! I have selected several buildings, and am exporting them to fbx with a 'write t3d' python script on the back end. The t3d script creates a name for each building (actor). The fbx exporter creates a seperate name for each fbx model. Therefore the models referenced in the t3d dont match.

Help!
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11 Replies
ZorkoSostaric1
Esri Contributor

Daniel,

Did you try exporting to FBX from CE and importing those in Unreal Engine? I didn't try UnrealEngine 4.15 yet in this workflow but I did successfully use this workflow in past. FBXfrom CE can be easily imported to Unity and most of other modern game engines. GDC 2017 starts tomorrow so we can expect more news on state of game engines.

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DanielWinkler2
New Contributor

Dear Zorko,

thank you for your message.

I followed the Unity workflow and it works fine with Unreal Engine.

For anyone having similar problems here is a nice ESRI How To: Export textured models from CityEngine into Unity

http://support.esri.com/technical-article%5C000012449 

New Link: How To: Export textured models from CityEngine into Unity 

Kind regards,

Daniel

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