FBX export doesn't create Materials (*.mat) anymore

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04-10-2018 04:41 AM
LR
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Regular Contributor

I'm on CE 2017.0 and it just refuses to write out the materials separately in a folder when exporting as FBX. I went through the default export options and pretty much every combination I could come up with, but nada. What could be the cause of this?

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ThomasFuchs
Esri Regular Contributor

CityEngine 2017.0 does not support export of separate .MAT files.
The material information is embedded into the *.FBX file.
maya.png - Latest 16/May/17 1:41 PM - Thomas Fuchs

However it is possible to generate it within Autodesk 3D Studio Max.
Please have a look into this Autodesk forum thread: How to save a material as a .MAT file. - Autodesk Community 

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ThomasFuchs
Esri Regular Contributor

CityEngine 2017.0 does not support export of separate .MAT files.
The material information is embedded into the *.FBX file.
maya.png - Latest 16/May/17 1:41 PM - Thomas Fuchs

However it is possible to generate it within Autodesk 3D Studio Max.
Please have a look into this Autodesk forum thread: How to save a material as a .MAT file. - Autodesk Community 

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LR
by
Regular Contributor

After some investigating it turned out the materials were actually generated/extracted by Unity and the last update mucked up some import settings. I always exported from CE directly into linked Unity asset folders, so I just assumed CE wrote those mats.. d'oh!

Well, that's fixed now. Thanks!

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