Convert it to float:
attr HEIGHT = "" Lot --> extrude(float(HEIGHT))
If you want to use a slider to adjust the height afterwards you can do this:
@Hidden #optional attr HEIGHT = "" attr myHEIGHT = float(HEIGHT) Lot --> extrude(myHEIGHT)
Thanx for reply.
But it doesn't want to take it either.
I've reloaded the rule, but nothing changed.
Would have been cool to convert attribute permanently. As a separate action. But I'm not good enough in CE to figure it ou
proof: Attribute Connection Editor
You have to define it properly in the rule too, i. e. height ="", not height = 0, because then the rule assumes it's a float and won't connect to your str object attribute.
Thanx a lot! Now it works perfectly)