I have a question about exporting dirty textures: I was working in a detailed cga, and I aplied a texture tiled in channel 0, & a relative '1 '1 dirty chanel en channel 2.This is the code:
setupProjection(0, scope.xy, 3,3) set(material.colormap,WallMedianeraTexture ) projectUV(0) setupProjection(2, scope.xy, '1,'1) set(material.dirtmap,getWallDirtTexture) projectUV(2) The 2 texture format are png, but i think this its irrelevant...
In cityengine all looks fine. It is how i want the model. My problem begins when I want to export to other programs with FBX. The dirtmap was transformed in the same tiles of tiled colormap, & no to all facade. Its a problem of internal FBX?? In collada (the other supported export format for dirtmaps) its the same thing....And other export format dont support dirtytextures I readed I work whit 3dMax, but I try to import to other programs (Artlantis, Lumion, Unity...) & its the same
Other fast question: why sometimes, some textures dont export adequately in the shapes model? (Ej: in a whindow texture apearsa a wall texture, cause the exporter dont collect the texture) It colud be the embed textures opcion in FBX exported? Because when I uncheck this, it seems all is fine any idea?