We would like to create an intersection with both left and right turn bays in CityEngine 2016.0. We tried to use the Complete Street rule from the examples to build it. But we cannot figure out how to use the rule to do it. Is it any way to implement it? Any help would be greatly appreciated.
I feel like this would be possible with Complete Streets, but maybe dwasserman-esristaff would be able to better say whether or not it is possible.
With normal streets, you could widen the street by an extra lane width and then texture the streets based on how wide it is. In cga, geometry.dv(0, uvSpace) should give you the number of lanes. Then, if there's an extra lane, you could texture it with a texture for a right or left turning lane.