I am working on my projects (on PC)and everything seems to work well, unless I work on MAC, I am having troubles to export my project into web scene. Another problem is, when I work on a project (3D terrain+ buildings on MAC) everything runs smooth, but when I try to create new project and use the same map files (height maps) suddenly City Engine starts to be very slow. Are there any adjustments? that I can just change on MAC? the project runs well on PC
MacBook Pro with Retina Display, 16Gb of Ram (DDR3L), 256Gb SSD. 2.6GHz quad-core Intel Core i7 processor (Turbo Boost up to 3.4GHz) with 6MB shared L3 cache Configurable to 2.7GHz quad-core Intel Core i7 (Turbo Boost up to 3.7GHz) with 6MB shared L3 cache or 2.8GHz quad-core Intel Core i7 (Turbo Boost up to 3.8GHz) with 8MB shared L3 cache. �?� Intel HD Graphics 4000 �?� NVIDIA GeForce GT 650M with 1GB of GDDR5 memory and automatic graphics switching Dual display and video mirroring: Simultaneously supports full native resolution on the built-in display and up to 2560 by 1600 pixels on up to two external displays, at millions of colors Thunderbolt digital video output �?� Native Mini DisplayPort output �?� DVI output using Mini DisplayPort to DVI Adapter (sold separately) �?� VGA output using Mini DisplayPort to VGA Adapter (sold separately) �?� Dual-link DVI output using Mini DisplayPort to Dual-Link DVI Adapter (sold separately)
We've seen that there's actually a bug in the ATI drivers which cause CE to crash, related to the combination of texture compression and mipmapping and some very special texture resolutions. very weird.
try : in the grammar core prefs, deactivate EITHER mipmapping OR texture compression. Though we strongly suggest to deactivate mipmapping since this as much less drawbacks.
An other option which may cause such crashes is that your monitor bit depth is not set to 32 bit. Check this.
Let me know if those things help.
Check also, if somewhere on the machine you find a file called "*hs_err*.log" which was created at crash time. just search all for "hs_err"