Hi there-
I am colorizing my roads by linking to my shapefile attribute (ex. highway, street, etc.). When I export the models to FBX, the colors are lost. Is there a setting I can change to maintain these features? I have other model textures that are showing up no problem.
Thanks,
--Stephanie
Hi Stephanie,
I'm not completely sure if I understand right. Are you using textures and color at the same time?
Where do you see that the info is lost? In a specific application?
Let me know ..
matt
Matthias Buehler
Head of 3D Technologies
twitter: @MattB3D
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Garsdale Design Limited
I have buildings and roads that are generated from two separate shapefiles in CE. I am exporting them as one FBX model for use in Unity3d. I use CE rules for texturing of building facades, and they look fine in Unity. However, the colors I apply to the road layers using cga are lost..they just appear black in Unity. I would like to see the road network colored by a shapefile attribute, in this case streets are yellow, highways are blue, railways are green.
I am using a very simple cga case statement that says if the attribute in the shapefile is a street, color it red...if its a highway color it blue... ex. color (255,0,0). It looks fine in CE, but the colors don't seem to make it into the FBX model when I export from CE.
Thanks!
--Stephanie