One more idea today. I'm starting to wrap my head around the increasingly useful polygonal modeling tools and how to use them efficiently to write new CGA code. I think there is something really special about being able to quickly model a shape I can't easily manually code, and then use it my CGA.
However, I think there are two key features missing to making this a homerun!
1. During polygonal shape modeling the new shape tool attributes is useful, but it would be nicer if I didn't have to lock it each time I want to set a number. In Sketchup you just type a number after you extrude and it auto-locks to that for one assignment. You can also retroactively assign height. That is much faster when doing a lot of modeling.
2. The streets have a graph tool "convert to statics shapes" but do not seem to have one for polygonal shape modeling. This would be tremendously useful. It would also be nice if we could define the starting scope by initial point and edge, to simplify the usage in CGA afterwards. I know I could export the selection as an fbx and then use that, but it would be nice if that was automated as a static shape with a definable scope. I don't know, maybe an fbx export is best? Maybe there could be a "quick FBX export button" that exported straight to a predefined asset folder? It's worth thinking about how to make this workflow the absolute best.
Thanks CE Team for this amazing program and hard work to make it the best!
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