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Vitruvio 1.1 Release Highlights

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10-28-2021 01:03 AM
HasretGumgumcu
Esri Contributor
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Vitruvio 1.1 for Unreal Engine 4.27 using CityEngine SDK 2.4 (CityEngine 2021.0)  is officially released. You can find the latest downloads, documentation, examples and source code on GitHub

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Note: Invitation to participate in our Vitruvio survey.

Are you missing an important feature for your project/task? Do you want to provide us some valuable feedback on how we can improve your experience? 

We would be very grateful if you could take a moment to share your thoughts in the Vitruvio Survey. This would help us to understand better the needs and challenges our users are facing. 

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Vitruvio Actor to static mesh conversion

Starting with Vitruvio 1.1, Vitruvio Actors can be converted to regular Unreal static meshes. You can then continue to work with the Actors as you would do with any other static mesh, for example set up collision meshes. In addition, this improves performance when procedural generation is not needed anymore.

 

Support for CGA array attributes

Vitruvio now supports CGA array attributes and they can be accessed from the Unreal Editor's Details panel.

 

Improved image format support

All CityEngine supported image formats are now also supported by Vitruvio. More details can be found here: Supported Image Formats

 

Miscellaneous

  • Improved generate performance
  • Option to reload Rule Packages (RPKs) from the filesystem
  • Bug fixes

 

Note that ArcGIS CityEngine 2021.1 has been released.