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myMap.panEnabled = true;
myMap.panEnabled = false;
myMap.panEnabled = true;
myMap.panEnabled = false;
Dewayne,
I know what you are talking about. I tend to just deal with it but if you really wanted to get around it you could assign a mouseMove event and a mouseUp event to the map in question.
So your mouseMove would look like.myMap.panEnabled = true;
and your mouseUpmyMap.panEnabled = false;
Its obviously not a perfect solution but it lets you pan with precision.