var graLayAC:ArrayCollection = graphicsLayer.graphicProvider as ArrayCollection;
if (graLayAC.length > 0)
{
geomArr = [];
for each (var graphic:Graphic in graphicsLayer.graphicProvider)
{
geomArr.push(graphic.geometry);
}
//send the geomArr to buffer
}
bufferParameters.geometries =[geomArr];
bufferParameters.geometries =geomArr;