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Hey Yuri, thanks for the response. See below for answers to your questions. At this point I am fairly certain this is a bug in the exporting process. In particular the file size restrictions My export settings are as follows: wavefront OBJ export geometry: models Do not export any terrain layers One file as long as Memory budget is not exceeded memory budget 0 Do not merge any meshes Do not write any vertex normals Do not write any UVs Unchecked merge vertices within precision Checked triangulate meshes Unchecked include materials I am able to reproduce the hanging with any combination of the above settings, including different export details, and formats. The one field that does not produce the error is the memory budget. According to documentation the 0 in memory budget makes it unlimited, so a single output file is produced. If instead I place a large value here (say 500Mb) then the export continues without a problem. The memory consumption increases slowly but steadily according to the task manager roughly a few hundred Kb every couple of seconds (the machine is relatively idle, so I expect this increase is from CE). 2. I did run in safe-mode, had the same issues. 1. see below ------------------ System Information ------------------ Time of this report: 4/10/2015, 14:27:30 Operating System: Windows 7 Enterprise 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.150202-1526) Language: English (Regional Setting: English) System Manufacturer: Dell Inc. System Model: Precision WorkStation T7500 BIOS: Phoenix ROM BIOS PLUS Version 1.10 A16 Processor: Intel(R) Xeon(R) CPU E5645 @ 2.40GHz (24 CPUs), ~2.4GHz Memory: 49152MB RAM Available OS Memory: 49150MB RAM Page File: 14299MB used, 83997MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Display Tab 2: No problems found. Display Tab 3: No problems found. Sound Tab 1: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: NVIDIA GeForce GTX TITAN Manufacturer: NVIDIA Chip type: GeForce GTX TITAN DAC type: Integrated RAMDAC Device Key: Enum\PCI\VEN_10DE&DEV_1005&SUBSYS_27903842&REV_A1 Display Memory: 4095 MB Dedicated Memory: 3072 MB Shared Memory: 1023 MB Current Mode: 1920 x 1200 (32 bit) (59Hz) Monitor Name: Dell U2412M(Digital) Monitor Model: DELL U2412M Monitor Id: DELA07A Native Mode: 1920 x 1200(p) (59.950Hz) Output Type: DVI Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um Driver File Version: 9.18.0013.4788 (English) Driver Version: 9.18.13.4788 DDI Version: 11 Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: 3/13/2015 15:41:47, 17258024 bytes WHQL Logo'd: n/a WHQL Date Stamp: n/a Device Identifier: {D7B71E3E-5345-11CF-4649-9D071CC2C435} Vendor ID: 0x10DE Device ID: 0x1005 SubSys ID: 0x27903842 Revision ID: 0x00A1 Driver Strong Name: oem25.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section035:9.18.13.4788:pci\ven_10de&dev_1005
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04-10-2015
12:02 PM
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Hey all, I am having issues exporting the models created using the wizard cities. The export seems to hang at ~70%.... any ideas what could be causing this? The full setup is as follows: -create a new wizard city, using small (or medium) size setting and international city rule package. -generate and select all models -export them. The program is still running and I have noticed the memory consumption increases slowly. but even after letting it run for a day it has not finished the export. The scenes are relatively small 500-800k polygons I've tried exporting in different formats (collada and wavefront obj) and it always hangs. I've tried various settings regarding the triangulation, handling faces with holes, file export sizes, exporting textures/materials.. etc . but no luck. There are no errors in the model generation process. There are some warnings however. Cleaning up the warnings seems to have no impact on this. I eliminated all warnings on one of the scenes but still no luck. I am using cityEngine 2014.1 on windows 64 bit Any ideas? Thanks
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03-17-2015
12:25 PM
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