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the venice osm never works. i was looking to fill Japan area with venice buildings/structures.
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05-26-2018
10:44 AM
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for the media Im creating, Only png/dds are supported. I have thousands of objects to retexture, unity wont recognize my textures after I converted them to png. It would take me a really long time to correctly retexture everything, by then I have to move onto other projects. Please let me know if its possible to export fbx with png or dds textures. - moz9rt
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05-17-2018
10:19 AM
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i just found out how to do it.....literally after posting question. You have to drag both fbx and texture files into unity at the same time. thats it the reason it didnt work was.... Because earlier I tried exporting city with 17k objects, and that fbx made unity not respond. so I did a city with 2000 objects, and checked to see if fbx would load. it finally did, but my textures were missing. so i dragged textures after, but its supposed to be same time. even tried restarting unity. then i finally dragged everything together and it worked.
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05-16-2018
12:11 PM
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please somebody tell me how to do this. I followed this tutorial/export settings GIS2VR: From CityEngine via Unity to HTC Vive My whole city has no textures, and i have thousands of objects to retexture. It might be hundreds because CityEngine gave me over 500 jpg files & one fbx file.
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05-16-2018
12:06 PM
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