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I'm being silly, I just need to store the mouse.x and mouse.y values...
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05-13-2015
10:11 AM
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Thanks Luke. I see a difficulty in that I am currently calling findGraphics in a onMousePressed event, but then deal with the result in the GraphicLayer's onFindGraphicsComplete. Here's the code: GraphicsLayer { id: gl renderingMode: Enums.RenderingModeStatic onFindGraphicsComplete: { gl.clearSelection(); if (graphicIDs[0]) { gl.selectGraphic(graphicIDs[0]); console.log(graphicIDs[0]) } } } onMousePressed: { var tolerance = Qt.platform.os === "ios" || Qt.platform.os === "android" ? 4 : 1; gl.findGraphics(mouse.x, mouse.y, tolerance * scaleFactor, 1) }
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05-13-2015
10:09 AM
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so far I have been able to get the geometry's envelope x and y in map coordinates - how do I convert those to screen coordinates?
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05-13-2015
09:47 AM
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I want to show a popup next to a graphic that I selected with findGraphics. I guess a way to do this is to get the Graphic's geometry x and y and show my popup there. Is this correct? if so, how do I access the Graphic's x and y?
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05-13-2015
08:39 AM
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Ok, I see I have to rely on the findGraphics method in a way similar to the features demo in the sample app
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05-13-2015
08:11 AM
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The sample app shows interaction with a FeatureLayer. How to achieve something similar with a GraphicsLayer?
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05-13-2015
07:32 AM
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