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Great thanks! This post helps a lot and may have been the issue.
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12-15-2014
06:02 AM
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I am currently testing out City Engine and have ran across several problems. The guide and help documentation is not very thorough so most of my issues have been solved through trail and error. Currently I am trying to import the terrain (Heightmap file) and texture files using a .tif. This is an acceptable file, but it will not load (I don't even receive an error message). However when I load both the terrain and texture files as a .jpg for a different location, it works. The examples in the help menu have a .tif as the heightmap file and a .jpg as the texture file, but I'm confused on what is an acceptable format. Has anyone run across this issue? I realize this is a relatively new product... Does the texture file need to be a .jpg? Do I need to have the terrain file as one format and the texture file in another format?
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12-12-2014
10:47 AM
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I'm trying to add new GeoEye imagery to my mosaic dataset and using the GeoEye_1 raster type it will not read it correctly. I noticed however that DG has changed the format on their imagery for GeoEye images to match those of WV1, WV2 and QB. I'm assuming this means the program doesn't recognize the new metadata format. What raster type should I use to add the GeoEye imagery to my mosaic dataset? (Raster dataset)? Thanks!
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04-24-2014
06:26 AM
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