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Thank you all. I solved exactly as Carl suggested me. Also, I deleted all the folders exept Esri.lib ( I only left the subfolders named assets, data, maps, rules and scenes). Guess what, the scene now is faster than ever!
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12-02-2015
03:58 AM
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Most of them are procedurally generated with rules, but there are some imported models as well, and some terrain layers. The layers are all unlocked and not visible, but at the startup is very slow becouse i process all the shapes, even if they are set as not visible. I tried to reset the view-port settings, without success. Any idea? P.S. Is the poligon count too high?
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12-01-2015
02:58 PM
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Hi all. I'm working with a very big scene and I don't want to generate all the 3d models at startup. Unfortunately, every time I open my scene in cityengine 2015.2, It takes a lot of time, and all the models are already generated even if I turn the layers off (in fact, when I activate them again, all the 3d models are already generated). I tried to hide all the layers, then I closed cityengine and started again with layers turned off, but the 3d models are always loaded when I turn the layers on. Is there a setting to avoid 3d models generation at startup? Thank you, I hope someone can help me....
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12-01-2015
06:54 AM
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Of course I need to improve my scene detail as much as possible, but I see It's more complicated than I though. By the way, I can model the buildings and import as obj files. Just another question: Is better using BuildingShell rule or importing obj 3d model? However, thank you for another interesting explanation about the huge world of cityengine
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11-19-2015
08:05 PM
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Hi David, Thanks for your quick answer. I want to apply a different texture file to each surface on the building. As you can see in this image, this building has 2 different facades, and I want to be able to change the texture to each facade
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11-19-2015
06:35 PM
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Hi, I'm creating a 3d city model with real gis data. I created 3d buildings using "building from footprint" rule, but when I chose a specific texture all the facades of the building are mapped with the same image. Is it possible to change the texture to each facade? Any idea? Here is an image of the my scene created with CityEngine 2015.2. As you can see, each building has the same textures, but in the reality they are different. Cheers
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11-19-2015
02:35 PM
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Please, someone can explain how to use it? I tried to apply to shape object but it doesn't work! I tried to apply to a sloped street, but nothing. Please, help me, I need to transform a sloped street to a flight of steps!
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11-06-2015
11:00 AM
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Thank you David. Your rule is very useful and precious. Please, can you add the option to insert some walls next the sidewalks? It would be awesome!
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10-31-2015
05:40 PM
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Once again, you were right. I turned down the resolution and the scene is more fluid and reactive when I work on it. What if I hide some layers? Does it impact to the scene fluidity? I noticed that if I hide some layers, it doesn't affect the fluidity. Is it true? Regards, Valerio
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08-17-2015
09:10 PM
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Hi David, I used the rule Building_from_footprint.cga located in the default CE rules folder. I don't know how to change the first edge in a shape. Should I use the command line Set First Edge? Maybe I posted some stupid questions, but I'm a beginner with this kind of software. I always worked with cad and rendering software. Regards, Valerio
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08-17-2015
08:54 PM
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Well done Matt! I tried with your tips, and I solved the problem importing first the aerial images without heightmap, and than I created the terrain starting with heightmap, I copied the commandline in the inspector and pasted in the flat terrain inspector, and when I set as heightmap file the greyscale tiff instead of the flat image the terrain texture was placed in the exact position. This method is a little manifold, bu it worked. Thanks to Matt and Benn for the help. Regards, Valerio
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08-17-2015
08:44 PM
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Hi, I'm creating a city model in CityEngine, and I created the 3d models of buildings with "Building from footprint" rule, but I don't know how to rotate the orientations of the roof. Any suggestions? In particular, I want to flip the roof direction and rotate the texture mapping to fit the same direction of the front side wall. Here is the real context I need to replicate in my scene
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08-15-2015
02:19 PM
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Hi Matt, here is the list of data I shared in the post. Thanks
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08-13-2015
03:17 AM
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Title | Kudos | Posted |
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1 | 12-01-2015 02:58 PM | |
2 | 08-09-2015 07:41 PM | |
1 | 08-17-2015 09:10 PM | |
1 | 08-15-2015 02:19 PM |
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