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Got it. I think the rule application might be the best solution then. It might be any rule application would have a similar effect. What happens when you apply another shell rule generally? If you have any to test it.
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08-05-2015
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Thanks Chris. I was curious if it had something to do with the shape and model layers. At least the general process is outlined in this thread. Also there are other shape manipulation tools that might be helpful that are spelled out in the documentation. I did not think of it but clean up shapes might help do something similar. I am not sure though. Chris what does the rule do in this case? Is it just sending it to a empty leaf that casts the shape as it is as a shape rather than a static model?
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08-05-2015
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Hi Jacqueline, How many layers are there in the Scene? Is it just this one? Do the lines appear in snap shots taken in CE? Another thing to try is trying to toggle these buttons here: It is possible that different combinations of the show Shapes vs. Models buttons might get rid of the lines. Let me know if that helps... David
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08-05-2015
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Hi Jacqueline, Two Suggestions: 1. Check to see that Shaded and Wireframe is turned off. See image below: 2. If you are concerned that there are too many lines/ or polygons you might want to try applying a rule with a starting clean up geometry function that might help reduce the polygon count of the multipat I hope the first one solves your problem. The settings shown there are the ones that generally control the view port in CE. Hope this helps. David
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08-05-2015
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Hello again!, You want to turn off wireframe on Shaded/Textured.
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07-16-2015
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Micah is referring to this network toggle button, not the Scene Layer. The CE Documentation has a special section on the View Port toggles and buttons for more information.
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07-16-2015
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Micah is correct, the points are a result of the segment network layer being turned on. You only want to show polygon models when showing street segments. Those points will appear in screen shots as well if you take them unless the segment lines are toggled off in the display. Also judging by the number of breakpoints, your network might benefit from a simplify graph run.
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07-16-2015
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Yeah I don't think this will be easy. I think the grouping of layers is the main thing I am concerned about. Worst comes to worse I export an individual layer for each one, but it is not as nice. We should definitely talk when you get the time. 😃 David
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07-07-2015
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Hi CityEngine Users, Does anyone know of any posts that discuss massive batch webscene exports? Ideally I would like to be able to select a line/street segment by some unique ID, isolate, then frame it, then export a web scene in batch using the Jython functions available in CE. I understand I will need some type of object scene iterator in the scene. I would also need to group this selection with 3-4 other selections representing different scenarios. I am pretty sure I can export on selection of a segment ID, but I am not sure how to "group" the scenarios with the selection. Is there any experience on isolating a particular shape based on an attribute out there? Once I have it isolated, I think I would use the 3D View functions to frame it and then do my export with the Export settings. I think the hard part here would be making the group layers for each scenario. Is there any way to declare a group layer name for the export settings in an automated way? The goal would be to make something that could take CE procedurally generated segments, and make a separately URL link and webscene for each segment. Each segment would consist of 3-4 models grouped by a "Group Name" I also would probably want a dictionary of URL link-Segment ID pairs to then include back into a script on the GIS server side. I was hoping to know if anyone had any experience with this. Chris Wilkins I would love to discuss with you if you have time. Kind regards, David
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07-07-2015
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Hi Chris, I think as we learn more either posting here or making another post of lessons would be great. If you need help experimenting I could test the scope.elevation when I get time. Thanks for the update, David
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06-18-2015
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Hey Chris! I think this will help a lot of people, including me. It sounds like then Scope.elevation's functionality might be preserved? Order of Edges is reversed...that is scary to contemplate. Does this mean that any use of AlignscopetoGeometry will need to pick different edge index numbers if they depend on a particular edge? Also how do the street.selectors get changed by this if at all? That is good to know about the Range annotation, and I agree with your assessment of it. Good to hear from you! David
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06-18-2015
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is there a list of what functions exist in CityEngine that are not in ArcGIS Pro? So far I know: Certain Annotations do not exist (File etc) Street UVs do not exist You can't sample textures the same way you do in CityEngine, requires GP tools, and sampling imagery for roof textures is likely not possible. I want to add to this list though, can we get someone from the ESRI pro team to provide some background. Do we have Scope.Elevation for example? Which specific annotations are not available? Are there any geometry operations or functions not available? Relevant documentation: Procedural symbol layers—ArcGIS Pro | ArcGIS for Professionals Unsupported drawing—ArcGIS Pro | ArcGIS for Professionals David Chris Wilkins or Brooks Patrick do you know who might have an answer to this? Message was edited by: David Wasserman
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06-15-2015
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Hey Micah, I will investigate some too. I should have taken a look at this a while ago. I think part of the problem is that the envelope function can do some weird things when it is not aligned properly. Crosswalks are not the ideal shapes to potentially be using them on. Also if you want some guidance on design, I deferred to NACTO for mine. Their guidance on vertical control elements is pretty relevant. I deferred to speed tables for my raised intersection design. Keep me posted, David
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06-10-2015
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Also, something that might help is trying to see if there is any pattern between the edge numbers and the ConnectionStart and ConnectionEnd Parameters. I have a sneaking suspicion that might be a way to align yourself, but again I have not checked...only gut feeling. David
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06-09-2015
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Hi Michah, You would not believe how hard I tried to make it so the rule did this.... I have previous draft rules that I made in my spare time that experiment with this concept, but the problem is stability is hard to keep because alignment changes when you try to connect to multiple streets (the edge indexes changed for some reason between different segments starting and ending points...it was bizarre). So the behavior you are experiencing is the EXACT SAME I did. I was frustrated for weeks about this, and actually am glad to share that with someone else. When I first started on the path to try to do this, I did not know much CGA and deferred to an envelope function (made sense at the time and still might). Since that time, I have come up with ideas I have not tried yet. List below. General Strategies: I would suggest printing the edge indexes and seeing if there is any pattern with the various street parameters (connectionEnd vs. connectionStart). See if alignScopetoGeometry can be used to anchor your orientation based on some discernible pattern. 1. Extrude up, comp sides and do a roof shed function on the side facing the street, but if it is not stable ALL SIDES (because if it goes into the intersection, you won't see it because the shape is above it,and on the sidewalk curbs, it should be under the sidewalk). 2. Extrude up, comp the top, comp the relevant edges (or again all edges if you have to), and insert a sloping object whose's height is equal to the sidewalk height. 3. Comp the top, try different alignScopestoGeometry, use the setback function on the appropriate edge, and make the border a sloped surface (angled split or roof shed), and then extrude the center to the appropriate height. If you try this and any of them work let me know! I can't tell you how much I sympathize with this effort. David
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06-09-2015
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