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couple more questions: what version of xcode are you using? are you using any swift code?
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06-14-2017
11:14 AM
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1922
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Hi, I have a few questions that will help get this sorted out: How are you measuring the app size? Is it a release binary? Does it contain bitcode? Was this from a build or an archive operation? Are you using static or dynamic framework? Thanks
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06-09-2017
02:18 PM
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THanks - a few questions can help us track this down: - How often are you seeing this? - What device and OS version? - What is the reproducible code and/or scenarios? Thanks
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06-02-2017
11:36 AM
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If you need to know when the user is done navigating on the map with interaction then KVO on this property: @property (nonatomic, assign, readonly, getter=isNavigating) BOOL navigating;
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05-26-2017
02:46 PM
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1
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930
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Just keep a reference to the overlay you are interested in.
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05-05-2017
08:48 AM
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714
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This question seems to be in the wrong forum. This is the "ArcGIS Runtime SDK for iOS" forum. If you move it appropriately you will have a better chance of getting it answered. Thanks
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05-04-2017
12:48 PM
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Ok, good. The dynamic rendering mode could not handle as many graphics as the static rendering mode in 10.2.x. So make sure performance is ok for the number of graphics that you are using. If performance becomes an issue there are some other workarounds you can try: - putting selected graphics in a different graphics layer - smaller selection symbol
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03-21-2017
12:41 PM
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1041
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I think this is a bug in our static mode graphics layer rendering. We render to tiles and with a bigger symbol like that for the selection symbol, it doesn't realize that it needs to draw it in multiple tiles. Can you try dynamic graphics layer rendering mode to confirm that?
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03-21-2017
09:49 AM
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You were subclassing AGSDynamicLayer before? If so then the closest thing we have is allowing you to create custom tiled layers. Check out this category: @interface AGSImageTiledLayer (CustomImageTiledLayer) Also depending on what you were doing you might be able to use a raster layer instead now.
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03-10-2017
09:57 AM
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7
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You don't need to copy the geometry, it's immutable. GraphicsOverlays can be re-used, and you can remove/add graphics from them.
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03-10-2017
09:43 AM
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1051
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1. AGSSketchEditor has a "style" property which has a "feedbackLineSymbol" property. You can set that to whatever line symbol you want. It defaults to a dashed symbol. 2. You can save the resulting geometry, which will be a Polygon or Polyline as JSON. They support AGSJSONSerializable. From there you can store it in user defaults or however you want. And then re-hydrate the geometry from JSON later.
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03-09-2017
11:10 AM
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2
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1051
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Yes - you can use the AGSSketchEditor with the creation mode of AGSSketchCreationModeFreehandPolyline or AGSSketchCreationModeFreehandPolygon. Here is a sample that is using vertex editing. But change the creation mode to one of the above (ie .freehandPolyline) and you can sketch lines on the map. arcgis-runtime-samples-ios/SketchViewController.swift at master · Esri/arcgis-runtime-samples-ios · GitHub
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03-08-2017
06:48 PM
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2
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4
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1051
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Make sure you hold a reference to the AGSGeodatabase object, even after you create the layers. If it gets dealloc'd then it will try to clean up itself and you could end up with some undefined behavior.
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03-06-2017
08:54 AM
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I just tested it and it sure is a bug. I will submit an issue.
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02-27-2017
06:48 PM
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I have not seen this and I'm surprised at this behavior. Are you sure that there isn't somehow a second mapView being displayed? Maybe one was added during viewDidAppear?
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02-27-2017
02:14 PM
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