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Can you try -force_load $HOME/Library/SDKs/ArcGIS/iOS/Versions/Current/libArcGIS.a
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02-13-2013
02:35 PM
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That's fine. There doesn't need to be a file named libArcGIS.a The lib prefix and the .a suffix are implied for a static library. On disk you will find a static library called ArcGIS. If you need to refer to it, you need to use libArcGIS.a (Disclaimer - I haven't tried this myself so I'm not 100% confident it'll work, but I have a feeling it might)
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02-11-2013
03:07 PM
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Can you copy-paste the linker error description? If you want to use force_load for ArcGIS, you should add this to the linker flag -force_load $HOME/Library/SDKs/ArcGIS/iOS/Versions/Current/libArcGIS.a
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02-08-2013
10:13 AM
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Thank you for providing the testcase. We have investigated the issue and can confirm that it is a bug. We will fix it in our next release. In the meantime, you can continue to use the workaround of calling refresh after you change the layer visibility.
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02-04-2013
08:04 AM
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so is there an internal checksum that is done to verify that all data was sent and upon that it triggers that notification? All communication with the web service is minifed using gzip. The gzip protocol includes computing CRC checksums. If some of the data is accidentally truncated or if the payload is incomplete, none of the features will load.
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01-16-2013
02:35 PM
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if you want all layers to be off by default, you can listen for the AGSLayerDidLoadNotification and then set the layer's visible property to NO
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01-16-2013
12:48 PM
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Hi, I am trying to access the graphics NSMutableArray on an AGSFeatureLayer as soon as it is loaded, in order to add a new attribute to each of its graphics. I have subscribed to the LayerDidLoad notification, but when the notification is raised, the layer received as an argument, has an empty graphics array. The layer displays fine, and I can see the features on the map. Am I doing anything wrong ? Is there another way to capture when a layer has fully loaded ? Thanks in advance. julian. From version 10.1.1 of the SDK, a feature layer posts the AGSFeatureLayerDidLoadFeaturesNotification notification whenever it finishes downloading features from the web server. You can register an observer for this notification.
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01-16-2013
12:42 PM
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Shimin, I am a loss to explain why this might be happening. I suspect you have some system configuration that may be tripping up our installer. I recommend you contact Esri Support to pursue this issue further. They have the tools and the means to remote into your system and assist you. If I find anything on my side I will let you know. Thanks. And sorry for the trouble.
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01-16-2013
08:03 AM
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2022
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Can you ensure you are installing the latest version of the SDK (v10.1.1)? Previous versions of the SDK (v2.3.2 and earlier) used to install under $(HOME)/SDKs/ArcGIS The new SDK installs under $(HOME)/SDKs/ArcGIS/iOS
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01-16-2013
07:59 AM
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Thanks for the simplified test case. That helped a lot. I am able to repro the problem you described. we can try and fix it for an upcoming release. I will also let you know if I find a possible workaround.
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01-15-2013
08:31 AM
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That is very strange. I do not understand why it is installing under /Macintosh HD The uninstall script does not do anything, understandably, because it has been programmed to wipe clean the SDK artifacts under your $HOME folder. But since, there isn't any SDK installed there, it doesn't do anything. Can you try to installing the SDK once again. But this time, wipe clean the remnants of the previous SDK under your $HOME/Library/SDKs folder. Additionally, can you open up the Console application and make sure it is viewable along side the installation wizard. The console app is a nice way to troubleshoot issues on the mac. More info about it here. Let us know if you spot any logs related to AGS appear on the console.
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01-11-2013
01:47 PM
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2022
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Ok then, let's try something else. Can you open up the Console application and then try re installing the SDK. Make sure the Console app is open and you can view it along side the installation wizard. The console app is a nice way to troubleshoot issues on the mac. More info about it here. Let us know if you spot any logs related to AGS appear on the console.
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01-11-2013
09:56 AM
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Brendan, Thanks for reporting this. We would like to investigate the issue, but to help us out, can you upload your project or provide some simplified code so that we can reproduce exactly what you're seeing. Thanks.
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01-11-2013
09:51 AM
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Hi there, I'm new to Apple and the ArcGIS SDK for iOS and may be asking silly questions or have done something wrong... I just uninstalled the ArcGIS Runtime SDK for iOS version 2.3.2 and downloaded and installed the new version 10.1.1 on my MacBook Air (OS X 10.8.2). The uninstall and install went smoothly. I checked based on the install summary and confirmed that the new version has been installed in the following directories in the Finder: Macintosh HD/Library/SDKs/ArcGIS/iOS/ArcGIS.framework Macintosh HD/Library/SDKs/ArcGIS/iOS/Samples Macintosh HD/Library/Developer/Shared/Documentation/SocSets Macintosh HD/Library/Application Support/AGSiOSRuntimeSDK However, when I went through the steps of the Configuring an Xcode Project in the Getting Started section of the ArcGIS Runtime SDK for iOS online help, in the step 1 Add ArcGIS to the Framework Search Paths, the recommended Framework Search Path: $(HOME)/Library/SDKs/ArcGIS/iOS/** does not seem to be valid because there is no iOS directory in my home directory: Macintosh HD/Users/shiminc/Library/SDKs/ArcGIS, under which there is only one directory called Samples, and I guess they might be the leftovers of the version 2.3.2... As a result of the issue, Xcode couldn't find the <ArcGIS/ArcGIS.h>... Just wondering if the new SDK is really installed in the home directory or what I could have done wrong? I think the 2.3.2 seemed working fine... Thank you, Shimin Cai I am baffled why the SDK is getting installed under Macintosh HD/Library/. It should actually get installed under the Library folder of your home directory, which I assume is Macintosh HD/Users/shiminc. Are you by any chance running the installer as root? And then running the XCode project as yourself?
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01-11-2013
07:59 AM
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