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Interesting. I have never come across this situation before, and I'm not quite sure how the layer framework will handle it. Out of curiosity, can you try setting rows to 7 too? You could pass back nil for the for all rows > 3. That might turn out to be a viable workaround. Another thing you could try is that for each AGSLOD object, just specify the level, resolution and scale. Pack these LODs into the TileInfo object as you normally do, but then call [tileInfo computeTileBounds:envelope] passing in the full envelope of your layer. The computeTileBounds: method will go through each AGSLOD and setup its start/end TileRow/Column properties based on the layers envelope.
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06-21-2013
01:56 PM
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Dina, Can you share with us the services you're using, or a repro test app that'll help us investigate the problem? I can email you a secure link to upload your information to, but I'll need your email address. _ D
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06-21-2013
12:15 PM
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We're looking into this. Sounds like you may have uncovered a bug. Thanks for the repro case. Sweet!
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06-18-2013
03:22 PM
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BOOL exists; int temp = [self.feature attributreAsIntForKey:@"Capacity" exist:&exists] if(exists){ self.capacityStepper.value = temp; }
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06-18-2013
01:07 PM
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Not supported. We do honor the system wide proxy settings you set on iOS. But those settings affect all apps on the device. I'd be curious to know why you're using the proxy? Is it to handle custom authentication?
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06-12-2013
04:29 PM
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although it is not possible to set this in the shouldShowCalloutForGraphic method, you can achieve the same thing by setting the leaderPoint property on the graphic's symbol (assuming it is a marker symbol).
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06-12-2013
09:10 AM
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Thanks, James. We'll look into this. We intentionally decided the magnifier on iPad would be 2x that on iPhone. The fact that you're seeing a smaller magnifier on iPad-Retina is accidental - we forgot to include the high resolution images for iPad 🙂 But what you say about having a smaller iPad magnifier for apps that don't have a full screen map makes sense. Edit> As a workaround, have you tried making a local copy of the ArcGIS.bundle file for your app, and deleting the ~ipad files? I think this should force the SDK to load iphone versions of those images for retina & non-retina devices, thus giving you a smaller magnifier
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06-11-2013
12:53 PM
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There are number of suggestions on stack-overflow to get past this problem.
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06-10-2013
12:47 PM
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Are you using Update 1 for the 10.1.1 release? We improved memory management in that update. Please download it and let us know how it works out.
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06-10-2013
12:45 PM
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Sounds good. Can I request you to submit your suggestion to http://ideas.arcgis.com?
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06-06-2013
11:05 AM
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You're on the right track - you need to create a custom layer to display your maps. You have 2 choices - you can create a custom dynamic layer (if the image your server provides covers the map's entire viewable extent) or you can create a custom tiled layer (if the image your server provides covers only a portion of the viewable extent, and you need to potentially request multiple tiles for a given extent). Refer to http://developers.arcgis.com/en/ios/api-reference/category_a_g_s_layer_07_for_subclass_eyes_only_08.html for more information on how to create custom layers. You can also refer to thee sample showing how to create a custom tiled layer. http://www.arcgis.com/home/item.html?id=faab53d140e44c02941bf7deb30d7d18
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06-06-2013
09:39 AM
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Ahmed, Can you provide a small testcase to repro this error? I can't repro it on my end.
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06-06-2013
09:28 AM
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Patrick - This is a great idea. Can you tell us how you plan to use it? Unfortunately, you cannot change location symbols on the fly at this time. We could look to adding it in a future release.
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06-06-2013
09:24 AM
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Yes, you use "graphics" to add overlays on top of the map. http://developers.arcgis.com/en/ios/guide/creating-a-graphics-layer.htm
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06-06-2013
09:22 AM
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Good to know. In 2.x, we used a different display engine that was entirely cocoa based. At 10.1.1 we moved to a native display engine that uses OpenGL ES
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05-31-2013
02:06 PM
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